Jan Walter Schliep

Jan Walter Schliep

Senior 3D Artist

Wallis Eck


Jan Walter Schliep is working as Senior 3D artist at Laubwerk GmbH. His main fields of activity are modeling, texturing, shading and rendering of plant life. He also tests physical setups for capturing textures and photogrammetry.

Jan Walter Schliep has been working in the fields of computer graphics for about two decades. He worked for companies like Xfrog, Lenné3D and also in his own, small company. He has experience with applications like Cinema 4D, Blender, Houdini, Xfrog, Plant Factory and more.


  • Procedural modeling
  • Landscape renderings
  • Abstract graphics
  • Photogrammetry



Senior 3D artist


Jan 2012 – Present Germany

Responsibilities include: procedural modeling, texturing, shading, rendering, VR

  • 3D modeling
  • texturing
  • shading


Lenné 3D

Jan 2011 – Dec 2011 Germany

Visualization project of a landscape, modeling of trees and shrubs. Responsibilities include:

  • procedural modeling
  • texturing, shading and rendering
  • animation



Feb 2000 – Nov 2011 Germany

Creation of plant libraries over a time of a decade. Responsibilities include:

  • procedural modeling
  • texturing, shading and rendering
  • capturing of textures


Cover of specialised book Physically Based Rendering – From Theory to Implementation

I have been asked to create a demanding scene for the render engine pbrt. The resulting rendering has been used for the cover of Physically Based Rendering.

Brochure for release of Cinema 4D R9.5

Some of my artwork has been used to advertise new features of Cinema 4D R 9.5

Specialised book Digital Design of Nature

Artwork Green has been used to illustrate photorealistic rendering of plants

Specialised book Computergenerierte Pflanzen

Artwork Winterland has been used to illustrate non-photorealistic representation

Animago Award 2002 for Iris

Winner in category Professional/Still, Natur&Landschaften

Cover image on Pixel

Rendering Iris was used as cover for cg magazine Pixel